AN INDEPENDENT HORROR EXPERIENCE

HOLLOWPRESENCE

Some things
should stay in the dark.

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UNREAL ENGINE 5 / IN DEVELOPMENTSCROLL TO STEP INSIDE ↓
01 / AFTER DARKA FAMILIAR PLACE

It feels like home.
Until it doesn’t.

A quiet house.
A few unanswered questions.
And the feeling you’re being watched.

The house entrance in selective white flashlight illuminationThe game's torch on a bathroom shelfAn old doll and vase on a dresser beside a dark window
I / THE THRESHOLD

One more
door.

You don’t need to see everything
to know something is wrong.

02 / LOOK CLOSERNOTHING IS JUST DECORATION

Ordinary things.
Uncomfortable details.

Examine. Turn. Piece together.

01 / THE SILENT TELEPHONE3D INSPECTION
PICK UP THE DETAILS

No answer.

02 / A QUIET CORNERLISTEN CLOSELY
03 / THREE PIECES. ONE QUESTION.CONNECTED PUZZLES

Some things
don’t open easily.

04 / A MISSING CONNECTIONOBSERVE. INTERACT.
03 / YOUR TURNA LITTLE EXPERIMENT

Make the house
misbehave.

Pick an effect. Pull a wire between the dots.
Then see what you’ve made.

A small room used as the preview for your haunting
YOUR SCENE / WAITING
A quiet room. For now.05 SEC
01WHEN⠿

You arrive.

The beginning
02DO THIS⠿

Flicker the light.

Five uneasy seconds
03WHERE⠿

The room.

Your scene comes alive
Start here ↑

A tiny web experiment. Your game files stay untouched.

THE WORK CONTINUES.

Leave the
light on.

An independent horror project.
Built in Unreal Engine. Still taking shape.

Back to the threshold ↗
Behind the scenes +

The real project Blueprints, kept here for the curious.